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1. Cannot turn Characters head in Recustomization - in Issues, Workarounds & Localization [original thread]
This has been affecting me for a while now but whenever I go to recustomization and enter portrait mode I cannot turn my characters head left. This is happeneing on both my laptop and my desktop so I don't think it's related to local data. This on...
- by The Major - at 2011.12.30 16:48:00
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2. Hanger Clearouts all over Nullsec - in Sell Orders [original thread]
Hello! After being away from the game for over 4 years I thought I'd return to have a look at the new Naga Battlecruiser (I'm a sucker for a new Caldari Rail Platform). Anyway it seems that I have alot of ships and mods scattered all across null...
- by The Major - at 2011.12.10 15:25:00
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3. Lets improve the client framerate! - in Player Features and Ideas Discussion [original thread]
Originally by: Hugh Ruka wrong way around. drop the model and keep the icon. an icon is much more simple than the model. anyway finegrained graphics settings would suffice (LOD, mipmap, model complexity, texture detail etc.). Every modern...
- by The Major - at 2007.04.16 08:42:00
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4. Shortcut keys and UI feedback - in Player Features and Ideas Discussion [original thread]
Shortcut keys are a massive improvement to productivity. This is one of those facts that people designing accounting software will tell you. Well for 4(ish) years now Eve has been gimped in this respect by a single design descision. Anytime you ...
- by The Major - at 2007.04.16 01:09:00
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5. Lets improve the client framerate! - in Player Features and Ideas Discussion [original thread]
A very simple suggesstion this one: Lets have an option to apply our overview settings to the main view. So if I'm not showing wrecks on my overview then they won't appear in the main view (Well the model would but the icon won't). Naturally th...
- by The Major - at 2007.04.16 00:44:00
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6. EANMs,1600 plates, LSE's and Invulnerability Fields. - in Ships and Modules [original thread]
Originally by: Shadowsword You want XLSE? The Drake sure need it... OK I'll give you the hardener thing but even WITH resists passive regen does not make up for the flat larger number of hitpoints armor tanked ships with 1600mm plates ...
- by The Major - at 2007.04.13 16:54:00
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7. EANMs,1600 plates, LSE's and Invulnerability Fields. - in Ships and Modules [original thread]
Originally by: Aramendel 25% for a modest 2 mil SP investment. Neither exists for armortanks a high effeciency active omnitank which does not need a major SP investment to be effective. Nor can armortanks fit for a passive recharge perma...
- by The Major - at 2007.04.13 16:47:00
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8. EANMs,1600 plates, LSE's and Invulnerability Fields. - in Ships and Modules [original thread]
Edited by: The Major on 13/04/2007 14:35:28 Originally by: L33t Sphere Don't fit mega pulses on the 'baddon and 350mm on the Rohk. Fit the equivalent medium-tier beam lasers and try to hold cap Chosen because these two weapon syste...
- by The Major - at 2007.04.13 14:38:00
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9. EANMs,1600 plates, LSE's and Invulnerability Fields. - in Ships and Modules [original thread]
I've spent my morning number crunching for my corp trying to work out some good tanks for battleships. Now while I don't personally armor tank I have consistently found armor tanking ships to have better stats regarding tank/cap relationships. No...
- by The Major - at 2007.04.13 13:29:00
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10. Rokh Setup Advice. - in Ships and Modules [original thread]
The Blokh is largely useless when compared to any Gallente BS that will have better tracking and damage making blasters viable. My recommendation is to fit 350 Rails and a massive shield tank with all damage and tracking mods in the lows. In term...
- by The Major - at 2007.04.11 12:09:00
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11. Velocity of target v explosion velocity. - in Ships and Modules [original thread]
Originally by: Kagura Nikon So if you are very fast near the limit range of the missile you will outrun him since altough you are in range.. the patch to intercept you is larger than this range. More specifically the range of missiles ...
- by The Major - at 2006.12.05 14:33:00
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12. Velocity of target v explosion velocity. - in Ships and Modules [original thread]
Originally by: capt robn0id Just trying to figure out more stuff with my inty setup and was trying to figure out how fast i need to go to outrun different missile classes. As a general rule, is the speed i have to maintain (in order to not...
- by The Major - at 2006.12.05 14:30:00
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13. [Rev] Rohk 350 II vs 425 II - in Ships and Modules [original thread]
Edited by: The Major on 05/12/2006 12:51:39 Originally by: Ciphero Originally by: The Major I'm going with 350 II's because at BS 5, sharpshooter 5 I get over 50km with AM L which is more than enough for me. What about Spik...
- by The Major - at 2006.12.05 12:49:00
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14. [Rev] Rohk 350 II vs 425 II - in Ships and Modules [original thread]
I'm going with 350 II's because at BS 5, sharpshooter 5 I get over 50km with AM L which is more than enough for me. 425's are better and I'd rather have them but they aren't 150million isk better.
- by The Major - at 2006.12.05 10:47:00
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15. Missile damage spreadsheet - in Ships and Modules [original thread]
A new version is currently available for testing (I'll update the first post when I get some confirmations that everything looks correct). Missile Damage Calculator v1.03b Changelog v1.03b * Fixed Siege mode not applying it's damage bonus cor...
- by The Major - at 2006.12.05 10:18:00
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16. Missile damage spreadsheet - in Ships and Modules [original thread]
Edited by: The Major on 04/12/2006 15:08:14 I apologise for not updating the spreadsheet sooner. I fully intend to include the new ship classes from revelations as well as assault missiles in the next version which will hopefully be ready this...
- by The Major - at 2006.12.04 14:59:00
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17. As of Tuesday, Salvaging will be too easy! - in EVE General Discussion [original thread]
Salvaging is not a mini-profession. Rigging is a mini-profession. Rigging requires the skills. In order to get the wealth of parts you will need to make Rigging a viable business you will want as many people as possible salvaging and then sellin...
- by The Major - at 2006.12.04 13:15:00
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18. Voluntary BM deletetion? - in EVE General Discussion [original thread]
Originally by: Jim McGregor Originally by: TribalBleb Originally by: Ginger. Having Insta bookmarks sitting there will cause you lag. Destroy them all, its good for the soul. Why doesnt ccp remove them? Exacly. Why no...
- by The Major - at 2006.11.30 11:37:00
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19. Voluntary BM deletetion? - in EVE General Discussion [original thread]
I deleted around 3k instas and suddenly undocking and jumping takes mere seconds where before it would take forever. It was a very liberating experience.
- by The Major - at 2006.11.30 11:35:00
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20. [PETITION] - Removal of Traffic Control - in EVE General Discussion [original thread]
Originally by: Twilight Moon Edited by: Twilight Moon on 30/11/2006 10:07:12 Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need t...
- by The Major - at 2006.11.30 10:11:00
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